We're bringing PlaySafe ID to Rust

We're bringing PlaySafe ID to Rust

PlaySafe ID is the accountability layer for gaming. We've already proven it works with SCUM. Now we're launching in Rust with a few communities: Pickle and Salty Zombies, and we would love your support in our push.

PlaySafe ID is the accountability layer for gaming. We've already proven it works with SCUM. Now we're launching in Rust with a few communities: Pickle and Salty Zombies, and we would love your support in our push.

A MESSAGE FOR YOU

Why we need Rust creators

HOW IT WORKS

PlaySafe ID for Rust, in 60 seconds

A simple, optional way to play that keeps verified players in and repeat cheaters out, without touching server performance or your community's freedom.

01 — VERIFY

One-time identity check. Then it's deleted.

Players complete a quick, bank-grade KYC check through our partner Entrust. Their document and biometrics are hashed and deleted immediately after. PlaySafe ID never sees or stores PII. Every player is real, unique, and anonymous.

01 — VERIFY

One-time identity check. Then it's deleted.

Players complete a quick, bank-grade KYC check through our partner Entrust. Their document and biometrics are hashed and deleted immediately after. PlaySafe ID never sees or stores PII. Every player is real, unique, and anonymous.

02 — PROTECT

Cheaters can't respawn.

When a cheater is banned, the penalty hits their PlaySafe ID, not just one game account. They can't make a new account and come back. Bans carry across all integrated games, and penalties stack. The risk finally outweighs the reward.

02 — PROTECT

Cheaters can't respawn.

When a cheater is banned, the penalty hits their PlaySafe ID, not just one game account. They can't make a new account and come back. Bans carry across all integrated games, and penalties stack. The risk finally outweighs the reward.

03 — PLAY

Community Rust servers with fair play.

Community Rust servers with fair play.

Players connect their Steam account to their PlaySafe ID and join protected Rust servers. It's completely optional, your regulars keep playing as always, but verified players get access to lobbies where everyone is accountable. Server owners integrate with a simple Oxide mod.

THE SCUM PROOF

We didn't just theorise it.
We proved it.

PlaySafe ID launched quietly in SCUM with zero marketing. Here's what happened in the first two months. Entirely organic.

5,500+

Players signed up voluntarily

260+

Cheaters caught & banned

67 yrs

Worth of bans that can't be evaded

30+

Servers went live from demand

Backed by

Backed by

FAQs

Answers to your questions

What is a PlaySafe ID?

How do you handle my data?

How is my PlaySafe ID created?

What can get a PlaySafe ID banned?

How do bans work?

Do I now have to verify to play games?

How much does a PlaySafe ID cost?

What is a PlaySafe ID?

How do you handle my data?

How is my PlaySafe ID created?

What can get a PlaySafe ID banned?

How do bans work?

Do I now have to verify to play games?

How much does a PlaySafe ID cost?

View a full list of FAQs here

View a full list of FAQs here

Support the Rust launch

We're launching PlaySafe ID for Rust in two weeks and we want the creator community behind it. Whether that's covering the launch, trying it live on stream, or spreading the word. Let's make Rust fair together.

Support the Rust launch

We're launching PlaySafe ID for Rust in two weeks and we want the creator community behind it. Whether that's covering the launch, trying it live on stream, or spreading the word. Let's make Rust fair together.

Ⓒ 2026 PlaySafe ID. All rights reserved.

Ⓒ 2026 PlaySafe ID. All rights reserved.