Protect your community from cheaters.
Adding PlaySafe ID to your server means for the first time ever, banned cheaters and trolls can't come back on new accounts.
PlaySafe ID at a glance for communities
Four ways PlaySafe ID levels up your community. One plugin.

Ban-evasion ended. Permanently.
Every user can only ever get one PlaySafe ID. Additionally, PlaySafe ID for communities works on a per-community basis. You're in full control of the bans you issue, but they only apply to your community (they don't apply to our wider network).This means that you're in full control of who you ban, and they can't come back. New accounts, HWID spoofers, and VPNs all become redundant. Your bans now actually work.
Gamers should be rewarded for being the kind of player who plays fair. You can run PlaySafe ID only servers for trusted players who agree to play by the rules, and reward these players with special perks, drops, or ranks.


Win the chargeback fight.
Friendly fraud chargebacks drain budgets and damage your payment processor relationship. Stop letting players steal from you with the PlaySafe ID's audit trail. It proves “this user verified on this date and re-authed this many times”, which shows they always have been, and still are, the account holder. This is evidence you can submit back to your merchant of record or acquirer. With this new evidence, the fraud disputes you used to lose start to flip.
Banned cheaters used to just join the next community and start over. With PlaySafe ID, communities can join forces to propagate bans across the community network. Share with allied servers, or keep bans local if you prefer. Your community owns its policy. But the cost of being a problem in any community can start to mean exclusion from many.

1
SIGN UP
Create your community account. Free, takes a minute. No card needed.
2
INSTALL
Integrate easily from our docs. Our team are on hand to support you.
3
CONFIGURE
Set your ban policy. Choose network sharing. Link Discord roles. All from the admin panel.
4
GO LIVE
Identity-level bans, verified badges, and /audit evidence for disputes live from the moment you switch on.
Easy integration, often with plugins available (depending on the game). Drop the plugin into your server's config, paste your API key, restart. Most communities are running PlaySafe ID inside 10 minutes. Cheaters kept out, happier moderators, and happier players.
The short answers
How long does it take to integrate?
If you’re integrating into Rust: We have an oxide mod that you can drop into config. You just need to contact us for a community API key.
If you’re integrating directly via API: it’s just a few endpoints: GET: Status and POST: Submit offence. You’ll also need to add status messages when a user fails to connect (for not having a PlaySafe ID, for being banned, etc). Very lightweight to put in.
What does the API look like?
What does it cost?
What PII is exposed?
Where is the data stored?
If I ban a user, does that ban them everywhere?
Does this satisfy UK OSA / EU DSA age assurance?
What about chargebacks and VAMP?
What about appeals?







