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FOR COMMUNITIES
Protect your community with bans that actually work.
Launch a PlaySafe ID Protected server and protect your players. For the first time ever, banned cheaters and trolls can't come back on new accounts. Community bans only apply to your servers; so take complete control.
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WHERE IT HELPS
PlaySafe ID at a glance for communities
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WHAT YOU GET
Four ways PlaySafe ID levels up your community. One plugin.




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HOW IT WORKS
1
SIGN UP
Create your community account. Free, takes a minute. No card needed.
2
INSTALL
Drop the plugin into your Rust, DayZ, or FiveM server. Or invite the Discord bot. Plug-and-play.
3
CONFIGURE
Set your ban policy. Choose network sharing. Link Discord roles. All from the admin panel.
4
GO LIVE
Identity-level bans, verified badges, and /audit evidence for disputes live from the moment you switch on.
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WHAT YOU INSTALL
No engineering required. Drop the plugin into your server's config, paste your API key, restart. Most communities are running PlaySafe ID inside 10 minutes. Cheaters kept out, happier moderators, and happier players without the BS.
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COMMON QUESTIONS
The short answers
How long does it take to integrate?
If you’re integrating into Rust: We have an oxide mod that you can drop into config. You just need to contact us for a community API key.
If you’re integrating directly via API: it’s just a few endpoints: GET: Status and POST: Submit offence. You’ll also need to add status messages when a user fails to connect (for not having a PlaySafe ID, for being banned, etc). Very lightweight to put in.
What does the API look like?
What does it cost?
What PII is exposed?
Where is the data stored?
If I ban a user, does that ban them everywhere?
Does this satisfy UK OSA / EU DSA age assurance?
What about chargebacks and VAMP?
What about appeals?







