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PlaySafe ID at a glance

Give players the choice to play without cheaters.

Trusted player pools don't exist, so honest players have nowhere to go. They want a way to play where they only have legitimate games. You've been trying for years to solve this from the backend and it doesn't work. So instead, why not make it a front-end option? Give players the choice, and ban cheaters at the PlaySafe ID level, not the account level.

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WHAT YOU GET

Four lines on your P&L. One integration.

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POWER TO THE PLAYER

Give your players the choice to play without cheaters.

Players don't want cheaters in their lobbies, and they want the option to play without them. Verified players play longer, churn less, and spend more in pilot data. You can signal trusted players with a verified badge in matchmaking and friend lists.

  • Opt-in, not mandatory. Verified-only lobbies as a player choice, never a forced gate.

  • Higher ARPU and retention. Verified players play longer, churn less, and spend more.

  • Studio-granted rewards. Optional: grant verified players items, drops, or discounts.

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POWER TO THE PLAYER

Give your players the choice to play without cheaters.

Players don't want cheaters in their lobbies, and they want the option to play without them. Verified players play longer, churn less, and spend more in pilot data. You can signal trusted players with a verified badge in matchmaking and friend lists.

  • Opt-in, not mandatory. Verified-only lobbies as a player choice, never a forced gate.

  • Higher ARPU and retention. Verified players play longer, churn less, and spend more.

  • Studio-granted rewards. Optional: grant verified players items, drops, or discounts.

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FIGHT CHEATERS

Ban the person, not the account.

PlaySafe ID gives you the ability to ban cheaters at the anonymised-identity-level. Smurfs, alt accounts, and hardware spoofers cannot re-enter protected matchmaking. Your detection stack keeps doing its job. We make sure the ban actually sticks. The economics of cheating change: cost to return is now identity-level, not account-level.

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FIGHT CHEATERS

Ban the person, not the account.

PlaySafe ID gives you the ability to ban cheaters at the anonymised-identity-level. Smurfs, alt accounts, and hardware spoofers cannot re-enter protected matchmaking. Your detection stack keeps doing its job. We make sure the ban actually sticks. The economics of cheating change: cost to return is now identity-level, not account-level.

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REDUCE ACCOUNT TAKEOVER

Make accounts near-impossible to steal.

Account takeover is one of the highest-volume support burdens any live-service game carries. PlaySafe ID-linked accounts can only be recovered by the verified holder. Hijackers cannot change recovery emails, intercept SMS codes, or social-engineer your support team. Grey-market account resale becomes worthless overnight.

  • Identity-bound recovery. Only the verified holder can recover. No email, no SMS bypass.

  • Hijack vectors closed. The standard ATO attack chain breaks at the PlaySafe ID check.

  • Grey-market resale killed. A PSID-linked account cannot be transferred between people.

  • Lower support burden. Fewer recovery tickets, fewer refunds, fewer escalations.

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REDUCE ACCOUNT TAKEOVER

Make accounts near-impossible to steal.

Account takeover is one of the highest-volume support burdens any live-service game carries. PlaySafe ID-linked accounts can only be recovered by the verified holder. Hijackers cannot change recovery emails, intercept SMS codes, or social-engineer your support team. Grey-market account resale becomes worthless overnight.

  • Identity-bound recovery. Only the verified holder can recover. No email, no SMS bypass.

  • Hijack vectors closed. The standard ATO attack chain breaks at the PlaySafe ID check.

  • Grey-market resale killed. A PSID-linked account cannot be transferred between people.

  • Lower support burden. Fewer recovery tickets, fewer refunds, fewer escalations.

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LOWER CHARGEBACKS

Friendly fraud is a huge commercial risk.

“Friendly fraud” costs studios 6-7 figures a month. Visa and Mastercard have changed their frameworks and are adding more pressure to fight chargebacks and friendly fraud. This is a crucial item on your P&L that’s just gotten far more serious.

A PlaySafe ID gives you new evidence to win. You don’t need to know details about a person, you just need to be able to prove “is the person making the payment the same person who’s always accessed the account”. We provide this proof of account ownership tied to a person, without ever surfacing any PII about the individual.

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LOWER CHARGEBACKS

Friendly fraud is a huge commercial risk.

“Friendly fraud” costs studios 6-7 figures a month. Visa and Mastercard have changed their frameworks and are adding more pressure to fight chargebacks and friendly fraud. This is a crucial item on your P&L that’s just gotten far more serious.

A PlaySafe ID gives you new evidence to win. You don’t need to know details about a person, you just need to be able to prove “is the person making the payment the same person who’s always accessed the account”. We provide this proof of account ownership tied to a person, without ever surfacing any PII about the individual.

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HOW IT WORKS

From first call to production in days, not months.

1
TALK

30-minute intro call. Scope your integration, walk through the API, get a sandbox key.

2
SANDBOX

Full test environment with sample identities. Mock bans, mock verifications, mock age signals.

3
INTEGRATE

Three endpoints. Your existing UID in, verified status out. Typically 1-2 days of engineering.

4
LAUNCH

Production access, dedicated support channel, and a verified player cohort from day one.

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THE INTEGRATION

Three endpoints. Four signals. Done.

Three endpoints. Four signals. Done.

Simply call our endpoints with the UID you already have. Three endpoints cover everything you need: verify status, issue identity-level bans, and pull audit evidence for chargeback disputes. An incredibly light integration with immense upside to happier players, reduced support, and a significant win rate increase on chargeback fraud.

REQUEST
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POST https://api.playsafeid.com/v1/verify
// Your existing game UID, your API key in header
{
  "uid": "steam:76561198012345678"
}
RESPONSE
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HTTP 200 OK · ~80ms
// All you ever need, in one shape
{
  "verified": true,
  "trusted": true,
  "penalty": null,
  "age_band": "adult"
}

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SHIPPING WITH PSID

Current integrations

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SHIPPING WITH PSID

Current integrations

0+

SIGNUPS

0+

CHEATERS BANNED

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YEARS OF BANS ISSUED

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SIGNUPS

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CHEATERS BANNED

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YEARS OF BANS ISSUED

Gamepires
GamepiresSCUM - OFFICIAL INTEGRATION
Physgun
PhysgunRUST, GARRY'S MOD, S&BOX
We The People
We The PeopleOFFICIAL INTEGRATION / COMING Q3
OrigemZ
OrigemZDAY Z - COMMUNITY SERVERS
Ouro
OuroOFFICIAL INTEGRATION
More signed and announcing soon
More signed and announcing soon

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COMMON QUESTIONS

The short answers

How long does it take to integrate?

The technical integration is usually one to two days of engineering. The rest is down to your internal review, security, procurement and QA. The advantage to our integration is that it’s just a few endpoints: GET: Status and POST: Submit offence. Very lightweight to put in.

What does the API look like?

What does it cost?

What PII is exposed?

Where is the data stored?

Does this satisfy UK OSA / EU DSA age assurance?

What about chargebacks and VAMP?

What about appeals?

View a full list of FAQs here

One integration. Four lines on your P&L.

Power to the player. Lower chargebacks. Account security. Bans that stick. From three endpoints, in a week.

One integration. Four lines on your P&L.

Power to the player. Lower chargebacks. Account security. Bans that stick. From three endpoints, in a week.

Ⓒ 2026 PlaySafe ID. All rights reserved.

Ⓒ 2026 PlaySafe ID. All rights reserved.